Guitar Hero: Aerosmith Review
There’s no way to live in the modern day without having at very least been privy to a conversation regarding console-based music games. From Parappa the Rapper to Rocksmith 2014, music games have been around for about as long as there have been consoles powerful enough to support them. One particular music game shot to worldwide fame and popularity seemingly overnight however, and this is the legendary Guitar Hero. Whether you love it or hate it, the fact is that this series of rhythmic-input music games took the world by storm. Pretty much every other person you spoke to owned a copy of one of the games and also the plug-in instrument peripherals that made the experience somewhat revolutionary in its own right. Then came the fall of these games, but not before every last single drop of life could be squeezed out of them. Release after release followed until the developers were simply naming bands and putting them in the title of the game. We had The Beatles Rock Band - http://www.thebeatlesrockband.com/, and Guitar Hero had Van Halen, Metallica and indeed we had Guitar Hero: Aerosmith. Is this game worth the money that one would pay for it off the shelf? This review will poke a little further and find out.
Whether or not players will enjoy Guitar Hero: Aerosmith is a matter of how much experience you have with the series. If you’re a veteran and have much experience with the tiny instrument peripherals then this Aerosmith-centric incarnation isn’t going to blow your mind or give you anything new to tinker with; you’ll have seen it all before. A newcomer’s outlook may be a little more positive since this game is really just the typical Guitar Hero rhythm-based music-playing experience that took the world by storm yet soon faded into obscurity with more than just a slow whimper. This isn’t a harsh criticism of the game itself however, since they are indeed fun to play, with this one in particular appealing to Aerosmith fans looking to rock out to a preselected catalogue of their songs.
It’s business as usual for the game in terms of gameplay. Aerosmith - http://www.aerosmith.com/ perform on stage, a guitar neck-like passage appears on the screen, notes travel down this passage, and you use your instrument controller to press the correct notes at the correct time and in the appropriate order. Accurate pressing equals a good performance, cheers from the crowd, and points galore. The problem that previous players of this series are going to have is that the game is pretty much just Guitar Hero III with some ageing has-been rockers plastered all over it. The gameplay is identical to this previous title, as are the different modes including multiplayer and career.
The only things you’ll find different about the whole experience are courtesy of aesthetic changes specific to Aerosmith, and of course the track list as well. For example you’ve got some player models that correspond with each of the Aerosmith members as well as appearances from Run D.M.C, who appear on two of the songs, Walk this Way and their own King of Rock. You’ll notice of course that the track list is Aerosmith heavy as you would expect, but around a third of the songs are from other artists such as The Stone Temple Pilots, New York Dolls, and The Kinks. Disappointingly, some of the non-Aerosmith songs are actually covers and not the original tracks, which makes these tracks seem even more minor and insignificant than they already are in the set list. Still, the focus of the 31 tracks (plus bonus tracks taking the total to 40) is Aerosmith, and the game delivers a track list that should please anyone in that respect.
The Aerosmith-specific features in the game are also quite respectable. Career mode sees a variety of venues that serve to represent different points in the career of the band, and you’ll maybe notice the motion capture technology that went in to the animation of the members. Guitar Hero has always struggled to make performances feel authentic however, and the result is that the movement of the band members looks awkward and forced. If you’re looking for a game to truly challenge you to the extent that Guitar Hero III did, you’ll also be thoroughly disappointed. It was a deliberate move by developers Neversoft - http://www.neversoft.com/ to reduce the difficulty of Guitar Hero: Aerosmith quite substantially so that it became more accessible than the comparatively tough Guitar Hero III. This results in a lack of true challenge here and the inability to show off in front of your friends, though this is partially down to the relatively simple nature of the riffs in lieu of the shredding and over-the-top soloing seen in previous iterations of the series.
Unfortunately, you certainly won’t find a new and improved experience in Guitar Hero: Aerosmith - http://www.guitarhero.com/. Long-term fans will have seen and played all this before, but if you’re an Aerosmith fan then there’s no denying the appeal of the game. The track list is reasonably well-chosen and suitably Aerosmith-heavy, and visiting the different venues can be quite fun as well. In terms of the game’s standing in the grand scheme of Guitar Games – http://www.guitargame.net/ however, it certainly doesn’t stand tall and in truth is an easily forgettable title that fails to offer anything new.